The weapon system is a completely comprehensive system used to simulate a vast array of weaponry intricately, yet retaining a high level of ease of use, using the power of both procedural and imported animations to create seamless weapon simulations. Make your users feel what is happening to the character in-game, visually. We have worked on a complete procedural animator for cameras and weapons, for simulating movement-like and action’s responsiveness. It also includes an advanced health management system, capable of simulating the majority of body members and their characteristics. It features most systems present in the current AAA titles in the market, like ladder climbing, sliding, and parkour skills. The player uses a smooth and reliable physics-driven Character Controller with a camera controller. The primary features of FPS Builder as described on the Unity Store page:
The asset is designed in a modular manner and can either be extended upon or extract it pieces for use in your own FPS style game. FPS Builder can be thought of a as a vertical slice of a first person shooter, containing two levels, half a dozen functioning fire arms and several game managers enabling you to run, climb, zoom, slide, jump, fall and take damage. Today we are looking at another asset in the ongoing Unity Game Dev Bundle on Humble, FPS Builder.